Sunday, June 12, 2011

All for the low, low cost of your soul... Daemons at 2000

So I've been thinking a bit more about what my Daemons should look like once they get up to speed. There's still some room for improvement, but here's my current take.


HQ: 

Skarbrand the Exiled One

Herald of Tzeentch w/ Daemonic Gaze, Bolt of Tzeentch, Master of Sorcery, Chariot

Herald of Tzeentch w/ Daemonic Gaze, Bolt of Tzeentch, Master of Sorcery, Chariot

Elites:

6 Fiends of Slaanesh

Troops:

10 Daemonettes

10 Daemonettes

10 Daemonettes

5 Plaguebearers

5 Plaguebearers

5 Pink Horrors w/ Bolt of Tzeentch & the Changeling

Fast Attack:

10 Seekers of Slaanesh

Heavy Support:

Daemon Prince w/ Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch

Daemon Prince w/ Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch

Daemon Prince w/ Mark of Tzeentch, Daemonic Gaze, Bolt of Tzeentch

The list might not be entirely marked as Slaaneshi, but won't be mistaken for anything else once the conversions are finished. 6 Bolts feels a little light, and having no ranged answer to a Land Raider is worrying, but Soul Grinders do not seem like a good investment. BS 3 and 1 shot? I don't think so - my Tyrannofex at least gets two,  has twice the range, and is still lucky to actually destroy anything.

Skarbrand needs some explanation. While a handy combat beatstick, his melee reroll aura also affects enemies, which is a real liability when you're striking on initiative 4 and already hitting on threes. Happily the Slaaneshi combat units should be swinging at initiative 5 & 6,  are hitting most things on 4s, and have a boatload of rending attacks - the Daemonettes alone get 40 on the charge. The rerolls take them from denting most units to crippling them before they can swing. Skarbrand's aura still works both ways, but means there are significantly less enemy models that get to benefit from it. And hey, since there's an entire codex that already gets melee rerolls against Daemons, who's really counting?

The Daemonettes also have defensive grenades, which means I can afford to let them receive a charge within the aura and still have some possibility of the unit surviving the return blows. They'll die to bolter fire like its their job, but that's true of 90% of the Daemons codex.

Thoughts?

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